WorldsReviewedAugust 19, 2026

Duskfade Worlds

Four official worlds, one hub, and the 24-stage path list used by the walkthrough and collectibles pages.

How Duskfade Worlds Work

Official material confirms four worlds, each with two or three unique biomes plus shared biomes. There is no official published name list for those four worlds.

Release-version checklists treat Tick Town as the hub, then send you out along four returnable paths: Volcano, Sea, Hills, and Desert. Combined with Tick Town and the endgame Tower, that gives 24 stage pages on the walkthrough checklist.

Use this page for the map of areas. For the next story beat, open the Walkthrough. For item counts, open Collectibles.
LayerWhat is confirmedSource
Worlds4 worlds, 2–3 unique biomes each, plus common biomesOfficial Steam FAQ
Look and feelEthereal forests, underwater realms, sunlit dunes, cloudy heights, floating islands, crystal mine shaftsOfficial pages / Xbox Wire
HubTick TownOfficial demo notes + checklists
Playable routeFour paths and 24 listed pagesRelease-version collectible checklists plus the full-video walkthrough
Official world namesNot publishedOfficial FAQ is silent

Tick Town

Tick Town is the center of the released game. You come back here to:

  • Pick the next path
  • Fast Travel
  • Spend Upgrade Gears and Crystals
  • Turn in Music Boxes, cards, kittens, glass, and sword colors

Wally’s hiding-spot trophy also lives in town. Treat Tick Town as a hub, not as a world you 100% once and leave. The six hiding spots run in a fixed order, and the later ones need the Sundial gold rail plus the full movement kit, so most players finish this as endgame cleanup.

Full route: Tick Town walkthrough.

The Four Paths

These area names come from in-game collectible counters used by independent checklists. They are not an official atlas. Some lists spell the first forest Ezarus, others Erazus. Same stage.

PathOfficial theme it matchesAreasNotes
VolcanoForest into mines / fireEzarus Forest → Scorched Grove → Starstone Mines → Mount Cinder → Prison of the BeastMines were already named in official demo notes. Prison of the Beast has no collectibles. Wrath sits at Howling Geode, then Guayota closes the path.
SeaWater / academyMeridian Village → Lantern Port → Clockwork Academy → Apprentice’s Wing → Craftsman’s Wing → Great Library → Scriptorium of the TwelveLongest path. Clockwork Academy is a story and trophy landmark, Sadness waits in the Amphitheater of Tears, and The Watcher closes the checklist.
HillsHigh roads / cloudy heightsCanal Hamlet → Celestial Kingdom → Royal Highroads → Auric Palace → Veiled ChambersVeiled Chambers has no collectibles. Celestial Kingdom unlocks the Sundial gold rail, which later Wally spots depend on.
DesertSunlit dunes / late ruinsDeepthorne → Stonetusk Canyon → Clockmaker’s Rest → Desert of the Last Memory → Chronos AeternumLate-game desert and clockmaker ruins. Anchored Wilhelm closes the path before the Tower.

Official copy does not say you must finish Volcano first. Follow the story marker from Tick Town.

Stage Pages

Each release-version stage now has its own walkthrough page with the route steps, boss or key-item note, missable action checks, and an illustrated movement step:

PathStageWhat matters
HubTick TownHub, shops, Wally, path select
VolcanoEzarus ForestEarly Cloudie checks
VolcanoScorched GroveForest-to-fire transition
VolcanoStarstone MinesGrapple and air-dash shafts
VolcanoMount CinderWrath at Howling Geode
VolcanoPrison of the BeastGuayota, no collectibles
SeaMeridian VillageAcademy discovery
SeaLantern PortWilson scarecrow check
SeaClockwork AcademyStained-glass turn-in
SeaApprentice’s WingSadness
SeaCraftsman’s WingTailord appears
SeaGreat LibraryAbility-gated stacks
SeaScriptorium of the TwelveThe Watcher
HillsCanal HamletHills opener
HillsCelestial KingdomSundial key item
HillsRoyal HighroadsRail rhythm
HillsAuric PalaceObservatory route
HillsVeiled ChambersFather Gaoth, no collectibles
DesertDeepthorneLate movement gate
DesertStonetusk CanyonGrandma check
DesertClockmaker’s RestDesert kitten
DesertDesert of the Last MemoryDesert explorer check
DesertChronos AeternumAnchored Wilhelm
EndgameThe TowerDespair and escape

Biomes

Keep the official wording:

  • Each world has 2 or 3 unique biomes and common biomes
  • Official environment types: forests, underwater places, dunes, cloudy heights
  • The expanded demo named four biomes, including the Mines

A review describing “four biomes with multiple levels” is likely using biome the way the FAQ uses world. Fan-made world and biome name lists are not used here.

See Biomes for the short official summary.

There is no published official level map. You navigate with:

  • Tick Town
  • Fast Travel Points / teleporter pads
  • The story marker

You can return to earlier stages after later movement unlocks. That is why the Walkthrough tells you to leave gated chests.

FAQ

How many worlds are in Duskfade? Four. Official FAQ.

What are the world names? Not published officially. Current checklists use Tick Town plus Volcano, Sea, Hills, and Desert paths.

How many areas are there? Checklists list Tick Town, the four path stages, and The Tower: 24 walkthrough pages. Two of the path stages have no collectibles.

Is Tick Town a fifth world? Official material counts four worlds. Tick Town is the hub those worlds connect through.

Sources