Abilities
Jump, dash, grapple, and glide, plus the extra movement that unlocks through the story.
Official store copy names four traversal actions: jump, dash, grapple, and glide. Release-version play adds more movement as the story continues. Exact chapter unlocks are not published by the developer.
Quick reference
Core platforming. Later jumps chain higher.
Fast traversal and a combat roll.
Hook across gaps and marked points.
Longer air time in the bigger biomes.
What you unlock later
Collectible guides and launch reviews also describe double jump, mid-air attack height, rail-grind, and bounce or water-spout assists. Those tools open earlier chests, which is why the walkthrough tells you to leave gated ledges.
Use the Beginner Guide for default PC and controller inputs. Do not treat fan chapter tables as official unlock order.
Frequently asked questions
What movement does Duskfade officially list?
Jump, dash, grapple, and glide.
When do later abilities unlock?
Through the story. Current guides do not have a developer-published unlock chart.