Collectibles
Verified completion planning and evidence standards for collectible locations and clean-up routes.
Duskfade is officially positioned around exploration, secrets, collectibles, and achievement completion. This hub separates confirmed completion planning from location data that still needs a reproducible in-game check.
Quick reference
Official FAQ estimate for all collectibles and achievements.
A store tag that supports collection-focused coverage.
No verified master count is available in the supplied research.
Do not assume an item is missable without save-based testing.
What this hub will document
The final collectible database should group items by world and biome, record the nearest reliable landmark, state any required movement ability, and distinguish first-visit items from later clean-up. Each location needs either an official source or a repeatable in-game route before publication.
- All verified collectible categories
- World and biome checklists
- Ability-gated return routes
- Missable-status verification
- 100% clean-up order
Safe completion planning now
Until exact locations are verified, use the 25 Steam achievements and the official approximately 16-hour completion estimate as the stable planning anchors. Keep a manual note of inaccessible paths when a route appears to require dash, grapple, or glide, then revisit after the relevant movement option is available.
Names such as Gears, Lunar Shards, or Sun Stones appear on the competitor site but are not confirmed by the supplied research. They are intentionally excluded here.
Frequently asked questions
How many collectibles are in Duskfade?
Pending confirmation. The current evidence confirms a collectible-focused game, but not a reliable total or category breakdown.
How long does 100% completion take?
The official FAQ gives approximately 16 hours for all collectibles and achievements.