Duskfade All Collectibles
Ten collectible types, current checklist totals, and every release-version area. Use this page for the clean-up, not the story route.
Quick Collectible Overview
Duskfade is built as a collectathon. Official material does not publish a master item count. Current release-version checklists independently agree on 10 collectible types. Eight of those types are needed for trophies / achievements. Flasks of Dye and Echoes are optional for the trophy list, but they still count if you want a full clean-up.
| Collectible Type | Total | Purpose | Achievement | Missable? |
|---|---|---|---|---|
| Music Boxes | Not yet confirmed | Returned to Arpeggio at the Inn | Master of Melody | No |
| N1-C0ins | Not yet confirmed | Exchanged for the card collection | Collector | No |
| Thieving Kittens | 5 | Caught for Tailord | Come Here Right Meow | No |
| Upgrade Gears | 36 | Spent with Crystals on Tick Town upgrades | Shopaholic | No |
| Clock Heart Pieces | 12 | Every 3 pieces raise max health | A Clock Heart Piece a Day… | No |
| Flasks of Dye | 30 | Outfit colors. 28 in levels, 2 from the Tick Town shop | None | No |
| Rainbow Ingots | 10 | Recolor Minutero at the Tick Town blacksmith | The Most Beautiful Sword in the Land | No |
| Echoes | 38 | Optional lore / exploration pickups | None | No |
| Star Core Fragments | 12 | Every 3 fragments raise Temporal Energy | Advanced Clockmaking | No |
| Broken Stained Glass | 13 | Rebuild Master XII’s window at Clockwork Academy | Master XII’s Secret | No |
Totals in the table come from current release-version checklists, mainly Raider King cross-checked against Into Indie Games and 100% Guides. They are not official developer counts. Music Boxes and N1-C0ins do not yet have a trustworthy published total. A circulating “203 collectibles” figure has not been independently reconciled.
For the story route, use the Walkthrough. For the cleanup order, use 100% Completion.
Collectible Types
Music Boxes
Turn these in to Arpeggio at the Tick Town Inn. Some boxes are granted by the story, so finish the game and the in-level boxes before you decide the song list is incomplete.
N1-C0ins
In-level name used by current checklists. You exchange them for cards. The Collector achievement is “complete the card collection,” not “pick up one coin.” N1-C0 is also a character you can befriend; that is a separate bronze trophy.
Community posts sometimes call these Ancient Coins. Same collectible family, unofficial nickname.
Thieving Kittens
Five kittens for Tailord, generally one per main path / world. The related achievement is Come Here Right Meow. Outfit unlocks from Tailord are why a Desert kitten can matter before a Tick Town cosmetic check.
Upgrade Gears
36 Gears. Spend them in Tick Town with Crystals. Checklists say there are more Gears than you strictly need. Shopaholic is “buy all of the Traveler’s objects and upgrades,” so the shop stock matters more than hoarding every Gear forever.
Clock Heart Pieces
12 pieces. Every three pieces add a health pip.
Flasks of Dye
30 flasks. Cosmetic only. Two are bought next to the Tick Town Fast Travel Point. No achievement requires them.
Rainbow Ingots
10 ingots. Use them at the Tick Town blacksmith to recolor the sword Minutero. Two are also sold in Tick Town.
Echoes
38 optional lore pickups. Checklists treat Echoes as the type you usually do not need to backtrack for. Skip them if you only want trophies.
Star Core Fragments
12 fragments. Every three pieces raise Temporal Energy.
Broken Stained Glass
13 shards, usually in chests. After you have the set, current guides send you back to Clockwork Academy, talk to the NPC by the broken window, rebuild it, and open the spawned chest for Master XII’s Secret.
Tick Town
Tick Town is the hub, not just another level.
| Type | Count / note | Landmark | Ability needed |
|---|---|---|---|
| Flasks of Dye | 2 purchased | Shop beside the Fast Travel Point | None |
| Rainbow Ingots | 2 purchased | Same Tick Town shop | None |
| Music Boxes | Story-granted extras plus any town boxes | Arpeggio at the Inn | Finish the story for the automatic boxes |
| Upgrade Gears / Crystals | Spent here, not only found here | Traveler / upgrade shop | None |
Wally’s six hiding spots are a Tick Town trophy sequence, not a collectible type. Do them in order.
Volcano Path
| Area | Collectibles? | Notes |
|---|---|---|
| Ezarus Forest | Yes | Also spelled Erazus on some checklists. Common first sweep after Tick Town. |
| Scorched Grove | Yes | Leave high or burned-out ledges until later movement. |
| Starstone Mines | Yes | Mines were already named in official demo material. |
| Mount Cinder | Yes | Volcano climb. Grab route items only on the first visit. |
| Prison of the Beast | No | Story / encounter stage. Skip it during cleanup. |
Walkthrough pages: Ezarus Forest → Scorched Grove → Starstone Mines → Mount Cinder → Prison of the Beast.
Sea Path
| Area | Collectibles? | Notes |
|---|---|---|
| Meridian Village | Yes | Coastal opener. |
| Lantern Port | Yes | Fast Travel landmark. One trophy guide also uses it for a crystal-box farm. |
| Clockwork Academy | Yes | Stained-glass turn-in happens here after you have every shard. |
| Apprentice’s Wing | Yes | Academy interior. |
| Craftsman’s Wing | Yes | Academy interior. |
| Great Library | Yes | Late Sea-path sweep. |
| Scriptorium of the Twelve | Yes | End of the Sea checklist. |
Walkthrough pages: Meridian Village → Lantern Port → Clockwork Academy → Apprentice’s Wing → Craftsman’s Wing → Great Library → Scriptorium of the Twelve.
Hills Path
| Area | Collectibles? | Notes |
|---|---|---|
| Canal Hamlet | Yes | Hills opener. |
| Celestial Kingdom | Yes | Leave high cloud / palace approaches if gated. |
| Royal Highroads | Yes | Long elevated route. |
| Auric Palace | Yes | Palace interiors and roofs. |
| Veiled Chambers | No | Story / encounter stage. Skip it during cleanup. |
Walkthrough pages: Canal Hamlet → Celestial Kingdom → Royal Highroads → Auric Palace → Veiled Chambers.
Desert Path
| Area | Collectibles? | Notes |
|---|---|---|
| Deepthorne | Yes | Desert opener. |
| Stonetusk Canyon | Yes | Canyon granny trophy is nearby, but that is not a collectible type. |
| Clockmaker’s Rest | Yes | Fast Travel landmark. One Desert kitten check starts here. |
| Desert of the Last Memory | Yes | Late desert sweep. |
| Chronos Aeternum | Yes | Last checklist stage. |
Walkthrough pages: Deepthorne → Stonetusk Canyon → Clockmaker’s Rest → Desert of the Last Memory → Chronos Aeternum.
Exact room-by-room pins are not copied here. Use the area names above with a video or checklist if you need a specific chest.
Trophy Sweep vs Full 100%
If you only want the collectible achievements, you can ignore Flasks of Dye and Echoes.
If you want a full clean-up, collect those two types as well, buy the Tick Town shop extras, and finish the 25 Steam achievements. Official completion time for collectibles plus achievements is about 16 hours.
Recommended order:
- Story + obvious route items.
- Tick Town shop purchases.
- One path at a time with the full movement kit.
- Turn-ins: Arpeggio, cards, Tailord, stained glass, sword color, shop stock.
The Walkthrough keeps you moving. This page is the checklist.