EndgameReviewedSeptember 7, 2026

The Tower Walkthrough

The endgame ascent and final confrontation. The Tower also holds the fall achievement before the credits.

Story Purpose

The endgame ascent and final confrontation. The Tower also holds the fall achievement before the credits.

This page covers the main route only. Collectible counts and the full post-story sweep stay on the Collectibles page.

Route

  1. Enter the Tower after Chronos Aeternum.
  2. Climb the vertical structure using every movement skill.
  3. Fight Despair, then Allira’s Despair.
  4. Before the final story beat, jump from the top for the fall achievement.
  5. Finish the escape sequence and credits.

Despair Boss Fight

Despair uses the standard 75/50/25 pattern with longer platforming segments. Bring maxed health and Temporal Energy if you can. The encounter continues into Allira’s Despair and the Tower escape.

Read the full fight notes on the Bosses page, and use the area list on Worlds if you need the path order.

Missable Checks

  • Don’t Go There! — fall from the top of the Tower before the final beat.
Action-based checks: unlike collectibles, these achievements depend on doing a small action while you are in the stage. Current completion guides still describe the game as zero-missable for collectibles, but these checks are easy to forget if you rush.

Collectibles In This Stage

There is no collectible sweep here. The Tower is story and the fall achievement only.

For exact types and the turn-in list, see All Collectibles.

Jump across the spinning platforms, then use the grapple point to reach the chest.
Official Steam screenshot used as a route illustration. Alt text describes the movement action shown, not a confirmed map of this stage.

Next Stage

Continue from The Tower to the next area on the checklist, or return to the Stage Index.

← Previous: Chronos Aeternum

The Tower is the final stage. After the story, open the collectibles sweep.

Sources