Tick Town Walkthrough
The central hub of Duskfade and the only place where all four paths meet. You return here constantly to shop, turn in collectibles, and follow the story marker.
Story Purpose
The central hub of Duskfade and the only place where all four paths meet. You return here constantly to shop, turn in collectibles, and follow the story marker.
This page covers the main route only. Collectible counts and the full post-story sweep stay on the Collectibles page.
Route
- Arrive after the opening and talk to the NPCs that unlock the next story objective.
- Learn the four path exits: Volcano, Sea, Hills, and Desert.
- Use the Tick Town Fast Travel Point whenever you want to reset, shop, or switch paths.
- Return often. The Traveler shop, blacksmith, Inn, Tailord, and several trophy checks all live here.
Temporal Anchor
Break the Temporal Anchor before you leave Tick Town the first time. It is a destructible object tied to the We Fixed Time, Right? achievement, and current guides treat it as an action-based early check rather than a standard fight.
Missable Checks
- We Fixed Time, Right? — break the Temporal Anchor before leaving.
- No Peeking! — Wally hides in six Tick Town spots in a strict order.
Collectibles In This Stage
Two Flasks of Dye and two Rainbow Ingots are bought from the shop beside the Fast Travel Point. Music Boxes granted by the story are returned here to Arpeggio at the Inn.
For exact types and the turn-in list, see All Collectibles.

Next Stage
Continue from Tick Town to the next area on the checklist, or return to the Stage Index.